After another humiliating performance on-air, the Garage Rajas have finally reached the end of their rope. Worse still, they've now lost their drummer, Sterber! Following a path that takes them into the sewers and deeper still, the Garage Rajas discover a nasty underworld hungrily awaiting their arrival.
Captured by the Lizards, Percy and Reginald try and find a way out of captivity. Meanwhile Ned, Alex, and Ghurnst secretly invade the reptilian stronghold in hopes of rescuing their captured friends. In the midst of all this turmoil, the band discovers an aspect of their mysterious keys they had previously never known. Revelation ensues.
Alex,Percy,and the Garage Rajas return to the Mods having seemingly accomplished their task of demolishing the Lizards. Celebration quickly turns into trepidation when the Garage Rajas discover they've been double-crossed. Betrayal ensues.
The Lizards, through the awakening of their long forgotten king have finally made their full-scale attack on the Mods and the Garage Rajas are caught right in the middle of it all! With some help from Alex, the band makes a last-ditch effort to escape from the underground. Hang on tight! It's the white-knuckle conclusion to Album 1!
The Garage Rajas are truly a man down, Sterber is gone for good and they need a new drummer. Alex doesn't seem to be of much help, but with the Ministry of Taste coming back into full swing, things may turn towards the better. But then again...
Scagmer's formal induction into the Ministry of Taste is at hand and Gauthier's plot is coming to its terminus. The Garage Rajas, in hopes of saving their own reputation, follow a plan laid out by Alex to protect the minister to be and stop Gauthier before his ritual is complete...if it's not already too late.
With the attempted assassination of the newly inaugurated Minister Scagmer behind them, the Garage Rajas are back to living life as a band and this time with a little public attention to boot! But with recent calls from Mason Douglas, Julips City's detective on the scene, the Garage Rajas' band time might not last much longer.
It might be time to do some ghost hunting.
The Rajas discover that the entire Julips Region is on the clock and at the end of the timer is a ghostly bomb ready to go. The legend of Two-Legged Pete is delved into further and the Rajas experience the dangers of the swamp first-hand.
The Garage Rajas have narrowly escaped certain death, but Inspector Mason Douglas may very well be lost to the murky deep. Saved by a mysterious man on the bayou, the Rajas soon discover they're closer on the trail of Two-Legged Pete than they could have imagined. Plenty of secrets are soon revealed!
Before there was Garage Raja, there was Garage Logic! This was the first ever published story featuring Ned, Reginald, and Ghurnst as they inadvertently take on the enigmatic forces of the ghost, Two-Legged Pete, and his zydeco zombie minions!
The Garage Raja's are going to Turtlebeck! Rewarded by Minister Scagmer with the privilege of becoming Cultural Representatives for the people of Julips, its high time for the Rajas to get their act together before the big day. Unfortunately, without a stable drummer, the Rajas are stuck with Mason Douglas and Alex has gone incommunicado after he was last asked to join the band. On top of all of this, the band is struggling with inner tension as Ghurnst faces his own personal crisis and Ned begins to doubt his own abilities. Can the Rajas make it to Turtlebeck with a fully functioning band or are they doomed to miss the greatest opportunity to enter their lives?
The Rajas are stuck with Mason Douglas as their drummer for the forseeable future. The people of Julips are rejecting the Garage Rajas as Cultural Representatives for Turtlebeck. Alex is no longer talking to the band and Ghurnst has locked himself away from the world. As the band crumbles just before the biggest opportunity to enter their lives, can they pull themselves together for the big day?
Garage Raja is copyright 2012 Matthew J. Rainwater and Austin Price.